Defines memory budgets and residency rules for content, streaming, and runtime systems on constrained hardware targets.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:memory-budgetingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.
Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeSets and manages performance budgets (frame, load, memory, streaming, bandwidth) to prevent structural performance debt. Use when target hardware is defined or problems emerge.
Game memory optimization, object pooling, garbage collection tuning, and efficient resource management for target platforms.
Creates a structured performance budget document with Core Web Vitals targets, backend latency SLOs, CI enforcement rules, and breach response procedures for web services or applications.