Design game feature architecture before writing code. Use when planning a new feature system, deciding on component structure, or mapping out how a feature integrates with existing systems.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-jam-toolkit-bundle:feature-architectThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Designs game feature architecture before coding begins.
Designs game feature architecture before coding begins.
Takes feature requirements and produces complete architectural plans:
This skill activates when you:
/design-feature commandDescribe your feature simply:
Complete architecture plan with:
/generate-feature command/generate-feature to write codenpx claudepluginhub karchtho/my-claude-marketplace --plugin game-jam-toolkit-bundleDesigns scale-adaptive game architecture with engine systems and networking. Activates on mentions of 'game architecture' or 'design architecture'.
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.