From grimoire
Builds a tactical game plan by analyzing opponent weaknesses, team strengths, and match context using performance indicators and decision rules.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:design-game-strategyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Develop a structured, evidence-based game plan that translates scouting data and team capability into tactical decisions athletes can execute under pressure.
Develop a structured, evidence-based game plan that translates scouting data and team capability into tactical decisions athletes can execute under pressure.
Adopted by: UEFA and NFHS licensed coaches, NFL offensive/defensive coordinators, NBA coaching staffs, elite rugby and cricket analysts Impact: Hughes & Bartlett (2002) established that performance indicators derived from systematic match analysis provide the objective foundation for strategic decisions; teams with structured pre-game tactical plans show 15-20% higher execution rates on set-pieces vs. ad-hoc preparation Why best: Strategy without data is assumption; data without strategy is noise; the structured game plan bridges scouting intelligence and athlete execution through clear decision frameworks
Sources: Hughes & Bartlett Journal of Sports Sciences (2002); UEFA coaching license tactical curriculum; NFHS coaching education
Analyze opponent data — Review last 3-5 matches of the opponent using performance indicators: formation tendencies, set-piece patterns, transition behaviors, key player roles, and exploitable defensive or offensive zones.
Identify own team strengths and current form — Assess your team's current capability across the same indicators; match your strengths to opponent vulnerabilities.
Define 2-3 tactical priorities — Select a small number of key strategic focuses (e.g., press high to force errors, attack left flank against weak right back, set-piece from wide positions); more than 3 creates cognitive overload in athletes.
Design a primary structure — Choose the base formation, system, or tactical shape that best executes the priorities; ensure it suits your available personnel.
Build in-game decision rules — Define clear triggers for tactical adjustments: "If we are losing by 2 at halftime, we shift to X"; "If their right midfielder goes down, we exploit Y". Removes ambiguity under pressure.
Prepare set-pieces and transition plans — Design at least 3 attacking and 3 defensive set-piece schemes; define transition (attack-to-defense and defense-to-attack) behavioral expectations explicitly.
Simplify communication — Translate tactical plans into short cue phrases or codes athletes can activate during competition without complex recall ("press trigger," "drop block," "wide overload").
Present the plan to athletes — Deliver the game plan in a briefing session using video clips and tactical diagrams; limit to 20-30 minutes; athletes must understand the "why" not just the "what."
Practice key sequences — Run game-plan-specific drills in the final training sessions before competition; rehearse the 2-3 priority scenarios until execution is automatic.
Debrief post-game — After the match, evaluate whether tactical plan execution matched intentions; record what worked, what failed, and what adaptation was required for future planning cycles.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireBuilds a structured opponent scouting report identifying tactical patterns, key personnel, set piece tendencies, and exploitable weaknesses for coaches preparing a game plan.
Analyses football match and season data: shot maps, xG timelines, passing networks, pressing, and team comparisons. Adapts depth to user experience level.
Renders FIFA World Cup Fantasy decision boards with 2-4 weighted options, trade-off axes, and recommended defaults. Use when presenting squad/matchday/transfer/chip decisions to an expert manager.