From win-customers
Apply Hormozi's Value Equation as a thinking tool to evaluate or create high-value artifacts of any kind — offers, content (video/essay/post/talk), product features, or ideas. Two modes. Evaluate scores an existing artifact against the four levers (Dream Outcome × Perceived Likelihood) / (Time Delay × Effort & Sacrifice), finds the weakest lever, and produces a concrete path to 10/10. Create runs a lever-by-lever design interview that produces a saved brief at ./value-equation-briefs/<slug>.md with operational sections on top and a projected composite below. Use when the user says "audit my offer", "rate this offer", "value equation", "is this a good offer/video/feature/idea", "why isn't this working", "path to 10/10", "make this 10/10", "design something high-value", "value-audit this video", "score this idea", "what's weak about my [thing]", or wants to diagnose weak spots in or design from scratch a product, package, feature, video, essay, or concept.
How this skill is triggered — by the user, by Claude, or both
Slash command
/win-customers:value-equationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Two modes, four artifact types, one set of levers.
Two modes, four artifact types, one set of levers.
Levers (Hormozi):
Composite formula: (Dream × Likelihood) / ((11 - Time Delay) × (11 - Effort)). Perfect = 100.
Ask both before doing anything else. Do not assume.
If the artifact straddles types, pick the closest and proceed. Load RUBRICS.md and PATHS.md once mode and type are known.
Then branch.
Push once for specifics if vague (Mom-Test style — concrete past instances, not hypotheticals). Do not fill gaps silently.
If OFFER: what is it / who for / what they get / what they pay / what proof exists. If CONTENT: subject + format / target reader-viewer / promise (what they walk away with) / length and structure / hook + proof + pattern interrupt. If FEATURE: what it does / who uses it and when in their workflow / outcome it produces / how invoked and completed / evidence it works (data, metrics, before/after). If IDEA: the concept in one sentence / who would adopt it / what changes if it works / smallest test that would validate it / what adjacent precedents exist.
Load RUBRICS.md. For each lever:
Use the type's calibrating examples in RUBRICS.md as anchors. Be honest. If you can't justify a score from evidence, score lower and say what evidence would raise it.
Caps:
(Dream × Likelihood) / ((11 - Time Delay) × (11 - Effort))
Show the math. Interpret using the bands in RUBRICS.md (Grand Slam / Strong / Average / Weak).
Largest gap to 10. On ties, pick a denominator (Time Delay or Effort) — denominators have outsized impact.
State plainly: "Your weakest lever is X at Y/10. Moving it to 10 raises composite from A to B."
Load PATHS.md. Build a tailored ladder for the weakest lever:
Brief ladder for the second-weakest lever after.
"Today: X. After Week 1 actions: Y. After full path to 10 on weakest lever: Z."
In this order:
Tight. Diagnosis and a move, not a lecture.
Walk the four levers in order: Dream → Likelihood → Time Delay → Effort. For each, do not skim past — make the user lock in a design choice before moving on.
For each lever:
This is generative, not interrogative. You should be suggesting moves the user can react to, not asking open questions and waiting.
Save to ./value-equation-briefs/<slug>.md (slug from subject/goal, kebab-case). Structure:
# <Title>
> <One-line promise>
## Operational
**Goal** — what success looks like, concretely
**Audience** — who, in their voice
**Promise** — the one-line dream outcome they walk away with
**Hook** — first 3-10 seconds / opening line / first interaction
**Structure** — outline, spec, or build steps
**Distribution / Placement** — where it lives, how it reaches them
## Lever Rationale
### Dream Outcome — target N/10
- Design move: <chosen tactic>
- Why this hits: <evidence/principle>
### Perceived Likelihood — target N/10
- Design move: <chosen tactic>
- Why this hits: <evidence/principle>
### Time Delay — target N/10
- Design move: <chosen tactic>
- Why this hits: <evidence/principle>
### Effort & Sacrifice — target N/10
- Design move: <chosen tactic>
- Why this hits: <evidence/principle>
## Projected Composite
(<Dream> × <Likelihood>) / ((11 - <TimeDelay>) × (11 - <Effort>)) = **<value>** — <band>
**Weakest projected lever:** <lever> at <N>/10. If under-delivered, drops composite to <X>.
## First Build Action
<one thing, ≤5 hours, visible artifact, advances exactly one lever>
Print the path. Tell the user they can run evaluate mode on the eventual artifact and compare to the projected composite.
npx claudepluginhub ivcota/skills --plugin run-businessCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.