From skills-for-humanity
Analyzes credibility problems and designs costly-to-fake signals using game theory principles from Spence, Akerlof, and Schelling.
How this skill is triggered — by the user, by Claude, or both
Slash command
/skills-for-humanity:s4h-game-theory-signalingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Michael Spence's 1973 insight: education is not only valuable because it increases productivity — it is valuable as a *signal* because it is costly enough that low-ability workers won't bother acquiring it. If a credential is easy enough to fake, it conveys no information. The signal is credible only when it is cheaper for the type who actually has the quality being claimed.
Michael Spence's 1973 insight: education is not only valuable because it increases productivity — it is valuable as a signal because it is costly enough that low-ability workers won't bother acquiring it. If a credential is easy enough to fake, it conveys no information. The signal is credible only when it is cheaper for the type who actually has the quality being claimed.
The core principle: cheap talk cannot be credible in adversarial or asymmetric-information contexts. If saying "I'm trustworthy" costs nothing, then everyone — trustworthy or not — will say it, and the statement conveys nothing. The receiver knows this and discounts it. A credible signal must be costly in a way that is rational only if the claim is true. This is the separating condition: high types find the signal worth acquiring; low types don't.
George Akerlof's market for lemons (1970) shows the consequence when signaling fails: information asymmetry causes good products to be driven out by bad ones, because buyers can't distinguish them and price accordingly. Sellers of good products can't credibly signal their quality, so the market collapses toward low-quality goods and prices. Thomas Schelling extended this to commitment devices: any action that credibly binds you to a future course of action changes what others expect you to do — and thereby changes what they do now.
Step 1: Information asymmetry Identify what one party knows that the other doesn't. Name the informed party and the uninformed party. What is the private information — quality, intent, ability, commitment, type? What would the uninformed party do if they had this information?
Framing check: Confirm the specific signaling situation before continuing. State the informed party, the uninformed party, and the private information being claimed in one sentence, then use AskUserQuestion:
Step 2: Communication goal What does the informed party want to credibly communicate? State it precisely: not just "I'm good" but specifically what quality, commitment, or type is being claimed and why it matters to the receiver.
Step 3: Cheap talk diagnosis Why isn't verbal communication credible here? Work through the receiver's reasoning: "If they said this regardless of whether it's true — which they'd be tempted to do — then my hearing it gives me no information." Identify the specific incentive to misrepresent that makes verbal claims unbelievable.
Step 4: Costly signal design What action would be credible because it is only rational to take if the claim is true? Generate candidate signals first, then evaluate them.
Before narrowing: Show the complete set of candidate signals to the user first. Use AskUserQuestion:
Evaluate candidate signals on three criteria:
Step 5: Commitment devices For claims about future behaviour (not just present type), identify commitment devices that bind the sender to the claimed course of action:
Before proceeding, use the AskUserQuestion tool. State your interpretation of the situation in 1–2 sentences — what is being analyzed and what the core question is — then ask:
Proceed based on their selection. If the user reframes, incorporate the correction before running any analysis.
Information Asymmetry [Who has the private information? What is it? Who needs to be convinced of what?]
Communication Goal [Precisely what the informed party needs to credibly establish in the receiver's mind]
Cheap Talk Diagnosis [Why verbal claims alone are not credible — what incentive to misrepresent makes the receiver discount them]
Credible Costly Signals [Candidate signals ranked by credibility — for each: what makes it costly to fake, whether the cost differential holds, and whether it's feasible in this context]
Commitment Devices [Specific mechanisms that bind the sender to claimed future behaviour — ranked by strength and feasibility]
Recommended Signaling Strategy [The specific combination of signal and/or commitment device most likely to achieve credibility given the context, the receiver's priors, and the costs involved]
Signaling analysis has two sides. This skill focuses on the sender's problem: how to signal credibly. The receiver's problem — how to evaluate incoming signals, distinguish cheap talk from costly signals, and update beliefs correctly — is closely related. If you are the receiver trying to evaluate a claim, the same framework applies in reverse: ask what this signal would cost if the claim were false.
Signaling games have their own equilibrium structure. A separating equilibrium is one where different types choose different signals and can be distinguished — this is usually the desirable outcome. A pooling equilibrium is one where all types choose the same signal — no information is transmitted, and the signal is uninformative. Check which equilibrium your proposed signal actually produces.
Pairs with: /s4h-game-theory-equilibrium (the full equilibrium analysis of signaling games), /s4h-strategy-deception (the counter-perspective: managing what others believe about you and anticipating their signals), /s4h-game-theory-mechanism-design (when the goal is to design a system that elicits honest revelation rather than crafting a one-off signal).
After delivering this output, use AskUserQuestion to offer the next move:
/s4h-game-theory-equilibrium — Model how the signaling changes the equilibrium/s4h-communication-audience-modeling — Model who reads each signal and how they interpret it/s4h-social-incentive-analysis — Analyse what incentives shape how signals are readnpx claudepluginhub human-avatar/skills-for-humanityRoutes strategic situations to the appropriate game-theory skill for payoff analysis, incentive design, cooperation problems, or bidding strategy.
Sends a costly, visible market signal (e.g. overpaying for one hire, open-sourcing infrastructure) to attract high-value talent or partners when direct recruiting fails.
Diagnoses trust barriers in brand messaging and prescribes credibility signals based on psychological frameworks. Useful for marketers and product teams optimizing conversion.