By vp-k
텍스트 한 줄로 플레이 가능한 Godot 4 게임을 자율 생성. 6-Phase 파이프라인: Concept → Scaffold → Implement → Test → Review → Verify
Godot 게임 인터랙티브 테스트 실행. 입력 주입 + 상태 검증 + 스크린샷 캡처.
PLAN.md의 특정 태스크 또는 다음 ready 태스크를 구현. Phase 2 단위 실행.
게임 콘셉트 확장 + 계획 문서(PLAN.md, STRUCTURE.md, ASSETS.md) 작성. Phase 0만 단독 실행.
중단된 Godot 게임 프로젝트를 이어서 진행. progress 파일을 읽고 중단된 Phase/태스크부터 재개
완성된 Godot 게임을 UX/게임디자인/기술 3관점으로 병렬 리뷰. 코드를 수정하지 않고 평가만 수행.
Phase 0 — 게임 콘셉트 확장, 비주얼 타겟 생성, PLAN/STRUCTURE/ASSETS.md 작성, 사용자 승인
완성된 Godot 게임을 UX 디자이너, 게임 디자이너, 기술 리뷰어(Godot 전문) 3관점으로 병렬 평가한다.
단일 태스크 실행기 — GDScript 코드 작성, 씬 수정, 사운드 연결, Godot 4 함정 회피
Godot 게임 인터랙티브 테스트 — 입력 주입, 상태 검증, 스크린샷 캡처를 자동화하는 테스트 스킬
Phase 2 — PLAN.md 태스크를 순서대로 구현. godot-task 스킬로 각 태스크 실행, compile-check + 스크린샷
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A Claude Code plugin that autonomously generates playable Godot 4 games from a single text prompt.
"우주 슈팅 게임 만들어줘" → Playable Godot 4 project with assets, scenes, scripts, and visual QA.
godot-craft runs a fully automated 6-Phase pipeline — you describe a game in natural language, approve the concept, and the plugin handles the rest:
Phase 0: Concept & Planning ─── Expand idea → PLAN.md → User approval (only interaction)
↓
Phase 1: Scaffold & Assets ─── Project structure + asset generation (images, sounds, music)
↓
Phase 2: Implementation ─── Task-by-task coding with compile checks
↓
Phase 3: Visual QA & Fix ─── Screenshot-based inspection + SSIM comparison (up to 3 rounds)
↓
Phase 4: Polish & Present ─── Debug cleanup + gameplay video capture
↓
Phase 5: Verification ─── Final integrity checks + DoD completion
| Command | Description |
|---|---|
/make-game <description> | Generate a game from a natural language prompt |
/godot-resume | Resume an interrupted game project from where it left off |
| Skill | Phase | Role |
|---|---|---|
| concept-planning | 0 | Game concept expansion, visual target, planning docs |
| scaffold-assets | 1 | Project scaffolding, script stubs, scene/asset generation |
| implementation | 2 | DAG-ordered task execution with godot-task sub-skill |
| visual-qa-fix | 3 | Screenshot capture, VQA inspection, SSIM diff, fix loop |
| polish-present | 4 | Debug code removal, code cleanup, video capture |
| verification | 5 | Compile check, asset/scene integrity, DoD checklist |
| godot-task | — | Per-task execution: GDScript writing, scene generation, coordination |
Built-in providers for AI-generated game assets:
jq for JSON processing in shell scriptspip install -r tools/requirements.txt
| Feature | Linux | macOS | Windows (WSL) |
|---|---|---|---|
| Game generation (Phase 0-2, 5) | Full | Full | Full |
| Screenshot capture (Phase 3) | Full | Not yet | Via WSL |
| Video recording (Phase 4) | Full | Not yet | Via WSL |
Phase 3 (Visual QA) and Phase 4 (video capture) use Xvfb + ImageMagick/scrot which are Linux-specific. On macOS and Windows, the game is still fully generated and verified — only automated screenshot/video capture is unavailable.
For full Phase 3/4 support on Linux:
sudo apt-get install xvfb imagemagick ffmpeg
Set as environment variables:
GEMINI_API_KEY — Google Gemini for image generationFAL_KEY — Flux image generationWORKER_IMAGE_URL — Worker image proxy endpoint URLWORKER_IMAGE_API_KEY — Worker image proxy API keyMESHY_API_KEY — 3D model generationTRIPO_API_KEY — 3D model generationSUNO_API_KEY — Music generationWindows (CMD — 현재 세션만):
set GEMINI_API_KEY=your-key
set WORKER_IMAGE_URL=https://your-worker.workers.dev/generate
set WORKER_IMAGE_API_KEY=your-key
Windows (CMD — 영구 설정):
setx GEMINI_API_KEY your-key
setx WORKER_IMAGE_URL https://your-worker.workers.dev/generate
setx WORKER_IMAGE_API_KEY your-key
Windows (PowerShell):
$env:GEMINI_API_KEY="your-key"
$env:WORKER_IMAGE_URL="https://your-worker.workers.dev/generate"
$env:WORKER_IMAGE_API_KEY="your-key"
macOS / Linux (현재 세션만):
export GEMINI_API_KEY=your-key
export WORKER_IMAGE_URL=https://your-worker.workers.dev/generate
export WORKER_IMAGE_API_KEY=your-key
macOS / Linux (영구 설정):
# zsh (macOS 기본)
echo 'export GEMINI_API_KEY=your-key' >> ~/.zshrc
echo 'export WORKER_IMAGE_URL=https://your-worker.workers.dev/generate' >> ~/.zshrc
echo 'export WORKER_IMAGE_API_KEY=your-key' >> ~/.zshrc
# bash
echo 'export GEMINI_API_KEY=your-key' >> ~/.bashrc
echo 'export WORKER_IMAGE_URL=https://your-worker.workers.dev/generate' >> ~/.bashrc
echo 'export WORKER_IMAGE_API_KEY=your-key' >> ~/.bashrc
Add godot-craft as a Claude Code plugin:
claude plugin add vp-k/godot-craft
Or clone and link locally:
git clone https://github.com/vp-k/godot-craft.git
claude plugin add ./godot-craft
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