By sonic7881963
Battle-tested game-dev workflow skills for Claude Code: tiered S/M/L process with a self-correcting retrospective loop, Godot 4 headless testing patterns, human+agent shared-repo discipline, and superpowers x godot-mcp-enhanced toolchain orchestration
Use when the development process itself needs to change — a rule keeps getting violated or worked around, an escaped bug or rework exposes a process gap, you're about to add/edit/remove a workflow rule, the rules file is bloating, or upstream tooling changed and old rules may not hold
Use when setting up or driving the Claude Code toolchain for Godot game development — deciding which superpowers skill applies at each stage, calling the godot-mcp-enhanced MCP server (screenshots, game bridge, audio, editor), or keeping the toolchain current after upstream updates
Use when writing or debugging automated tests for Godot 4 projects — headless tests hang or time out with no output, animation/physics timing asserts fail intermittently, new class_name types are "not found", a freed object crashes a typed parameter, or the test suite has grown slow
Use when an AI agent is dispatching, briefing, or budgeting subagents across a long project — repeated dispatches drift or re-paste boilerplate, you're picking model tiers/effort per task, subagent reports get lost or bloat context, review depth must match change risk, or main-session context is ballooning toward cost cliffs
Use when an AI agent shares a git worktree with a human whose editor is open in parallel — uncommitted human edits appear mid-session, the engine editor re-saves files as "churn", commits need landing without PRs, or commit messages / PowerShell scripts get mangled by encoding
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给 Claude Code 用的游戏开发 skills 包——从一个骑砍式火柴人战斗 demo 的真实开发 中提炼(每条规则都对应一次亲眼见过的事故,不是理论)。中文正文,英文触发条件。
| Skill | 解决什么 |
|---|---|
| tiered-gamedev-workflow | 流程重量匹配改动风险:S/M/L 特性分级 + 升级判定 + 永不轻量的底线 + 中途升级 |
| running-subagent-teams | 子代理团队的运营经济学与纪律:派发简报 + 断点/成本快照 + 模型档位/哨兵 + 落地报告纪律 + 审查右量化 + 长上下文红线 |
| evolving-workflow-rules | 工作流自我纠错:复盘回路 + 归因三问 + 入册前把关三检 + 控胀三则 + 常驻特权三分法 + 根基防护 + 记忆审计 |
| godot-headless-testing | Godot 4 无头测试全套:SceneTree 骨架、看门狗、事件驱动断言、真实事故坑表、并行 runner(留核+重负载隔离,串行分钟级 → 一两分钟) |
| solo-repo-discipline | 人机共用工作区的 git 纪律:显式 stage、丢弃前 diff、here-string 提交、本地合并落地 |
| gamedev-toolchain | superpowers × godot-mcp-enhanced 协同:阶段→工具映射、MCP 能力速查、保持最新机制 |
方式一:插件(推荐)
/plugin marketplace add sonic7881963/gamedev-skills
/plugin install gamedev-skills@gamedev-skills
方式二:手动拷贝(个人 skills 目录)
git clone https://github.com/sonic7881963/gamedev-skills
把 skills/* 拷到 ~/.claude/skills/
配套模板(拷进你的项目):
templates/run_tests.ps1 → 项目 tools/(设 GODOT_PATH 环境变量)templates/CLAUDE.md.template → 填空后存为项目 CLAUDE.md| 依赖 | 版本 | 说明 |
|---|---|---|
| superpowers | 5.1.0 | 流程纪律基座(brainstorm/TDD/计划/调试),本包多处交叉引用 |
| godot-mcp-enhanced | 0.18.1 | 引擎闭环 MCP(npx -y 自动更新);claude mcp add godot -- npx -y godot-mcp-enhanced + GODOT_PATH。v0.18.0 起工具按组管理(39→27),不在列表的工具用 manage_tools activate <组> 启用;旧名走 LEGACY 兼容 |
| Godot | 4.6.x | Windows 注意 GUI 子系统调用方式(skill 内有解法) |
| PowerShell | 7+(pwsh) | v2.0.0 起基线 pwsh 7+(UTF-8,无 BOM/-F 仪式);仍在 Windows PowerShell 5.1 上的用户用 v1.1.0 tag(最后兼容版,含 BOM/-F 编码规则) |
| Claude Code | 2026-06 新版 harness | MCP 工具延迟加载(先 ToolSearch)、后台任务、子代理、CronCreate——skill 内已适配;旧版 harness 用户这些条目可忽略 |
上游更新后的同步动作见 UPDATE-CHECKLIST.md。
本包不是静态文档:源项目的复盘回路(出事故 → 归因 → 最小修订 → 修订记录) 持续产出规则修订,并同步到这里。Watch/Star 获取更新。
与源项目的关系:本包是一个活跃开发项目工作流的脱敏发布物——源项目的 运行时权威是它自己的 CLAUDE.md(未安装本包时,本包对任何会话零作用力,同步 只是出版不是部署)。让它真正生效的方式:在新项目里按上方方式安装为插件 并拷贝模板——这正是本包的设计用途。
MIT
npx claudepluginhub sonic7881963/gamedev-skills --plugin gamedev-skillsDevelop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
Harness-native ECC operator layer - 67 agents, 271 skills, 92 legacy command shims, reusable hooks, rules, selective install profiles, and production-ready workflows for Claude Code, Codex, OpenCode, Cursor, and related agent harnesses
Access thousands of AI prompts and skills directly in your AI coding assistant. Search prompts, discover skills, save your own, and improve prompts with AI.