Develop, test, and automate Unreal Engine 5.x projects via CLI commands that integrate Remote Control API, PlayUnreal drivers, and Python scripts for CI-friendly end-to-end workflows.
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
npx claudepluginhub randroids-dojo/skills --plugin unrealInteract with the SlipBox semantic knowledge engine and read notes from PrivateBox. Capture atomic ideas, browse the knowledge graph, and run semantic analysis passes (link, cluster, tension). Service: /Users/randroid/Documents/Dev/SlipBox. Notes: https://github.com/Randroids-Dojo/PrivateBox
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Task management with Dots. Track work items across sessions with the dot CLI, dependencies, and completion reasons.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 testing, PlayGodot automation, web/desktop exports, CI/CD pipelines, and deployment.
Commands for game development workflows
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Compound Engineering workflow: PRD-driven sprints, isolated worktrees, hook-enforced safety, automated learning. Skills become /vini-workflow:plan, /vini-workflow:compound, etc.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
BPX plugin for Unreal Engine asset inspection and safe edit workflows.