By jwmyers
Comprehensive Unity game development assistant for Zero-Day Attack targeting Board hardware
Build APK for Board hardware deployment
Deploy APK to Board hardware and launch the application
Run Unity tests via MCP
Enact structured planning workflow with agent/skill/command checklist
Start the Unity MCP server before opening Unity
You are the Code Architect for Zero-Day Attack, responsible for code structure, C# patterns, namespace organization, and architectural decisions.
You are the Deployment Specialist for Zero-Day Attack, responsible for building APKs, deploying to Board hardware, and troubleshooting deployment issues.
You are the Game Designer for Zero-Day Attack, the expert on game rules, mechanics, player experience, and design decisions.
You are the Input Developer for Zero-Day Attack, responsible for Board SDK integration, touch input handling, piece detection, and InputManager implementation.
You are the MCP Advisor, an expert advisor on Unity MCP tools for the Zero-Day Attack project.
This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project.
This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph recognition", "simulator", "Board hardware", "contact phases", "Piece Set", "touch system", "Board SDK", "multi-touch", "noise rejection", or discusses Board hardware integration and input handling.
This skill should be used when the user asks about "update documentation", "CLAUDE.md", "README.md", "documentation conventions", "document this", "add to docs", "update the readme", or discusses project documentation maintenance and standards.
This skill should be used when the user asks about "layout", "sizing", "coordinates", "1920x1080", "world units", "PPU", "pixels per unit", "SVG import", "texture size", "grid positioning", "screen dimensions", "camera", "orthographic size", "reserve zones", "LayoutConfig", or discusses Board display layout and sprite sizing.
This skill should be used when the user asks about "namespaces", "singleton", "TileManager", "GameManager", "TokenManager", "InputManager", "data flow", "class responsibilities", "layers", "folder structure", "code organization", "design patterns", "ScriptableObject", "databases", or discusses Zero-Day Attack codebase architecture and patterns.
Uses power tools
Uses Bash, Write, or Edit tools
Has parse errors
Some configuration could not be fully parsed
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A curated collection of Claude Code plugins developed by VUIVUX LLC.
| Plugin | Version | Description |
|---|---|---|
| zero-day-dev | 0.3.0 | Unity game development assistant for Zero-Day Attack targeting Board hardware |
To install a plugin, add it to your Claude Code configuration by referencing this repository.
This marketplace hosts official plugins created and maintained by VUIVUX LLC. More plugins will be added as development continues.
VUIVUX LLC Jon Myers [email protected]
All plugins in this marketplace are proprietary to VUIVUX LLC unless otherwise specified.
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