By hexcelerate
Game development plugin with role-based skills, psychological validation, and retrospective learning. Supports canvas, DOM, and hybrid web games.
Top-level game development agent. Owns the session end-to-end. Reads game-orchestra skill for routing, manages progress.md, dispatches sub-orchestrator agents, and enforces the 6x validation protocol for all dispatched agents.
Psychological validation sub-orchestrator. Invoked by game-dev-agent at validation checkpoints. Dispatches psych sub-skills in parallel, aggregates findings, and makes PASS/WARN/FAIL decisions.
Retrospective sub-orchestrator. Invoked after development cycles, bug fixes, psychologist FAILs, and session ends. Dispatches retro sub-skills, produces 13-field retrospective entries, and manages the feedback loop to lessons-learned.md.
Code quality and design adherence reviewer. Invoked by game-dev-agent pre-release to review game code for performance, accessibility, integration hooks, and design doc alignment.
Autonomous playtesting agent. Executes tests defined in the game-qa skill using Playwright MCP tools. Captures screenshots and game state. Reports what worked, what broke, and visual anomalies. Can run in background.
Visual style, rendering techniques, and animation for web games. Invoked by game-orchestra when code works but needs visual polish. Covers CSS/canvas art, color palettes, animation, responsive design, and game juice.
Game concept and mechanics design. Invoked by game-orchestra when no design document exists. Covers genre, mechanics, progression, content mapping, and architecture decisions for canvas/DOM/hybrid games.
Game implementation patterns and code structure. Invoked by game-orchestra when a design exists but code doesn't. Covers scaffolding, game loops, state management, integration hooks, and iterative development workflow.
Main orchestrator for web game development. Use when building, continuing, or improving a web game. Triggers on: 'build a game', 'make a game', 'game development', 'continue my game', 'improve my game'. This skill is the entry point — invoke it first.
Testing methodology for web games using Playwright MCP. Invoked by game-orchestra when code needs testing. Documents what to test, how to test, and how to interpret results. The game-tester agent executes these tests.
Matches all tools
Hooks run on every tool call, not just specific ones
Uses power tools
Uses Bash, Write, or Edit tools
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
A Claude Code plugin for building, testing, and validating web games.
# Add the plugin marketplace source
/plugin marketplace add https://github.com/GoodArvo/web-game-dev.git
# Install the plugin
/plugin install web-game-dev@web-game-dev-marketplace
git clone https://github.com/GoodArvo/web-game-dev.git ~/.claude/plugins/web-game-dev
This plugin uses Playwright MCP for game testing. Ensure the Playwright MCP plugin is installed in your Claude Code instance.
Start game development by asking Claude Code to build a game:
"Build me a space shooter game"
"Create a memory matching game for kids"
"Continue working on my game"
The plugin automatically detects game projects and offers relevant skills.
Validates games against learning science and accessibility standards:
Captures lessons and feeds them back into the system:
All agents must read skill docs, Claude MEM, and lessons-learned.md before starting work.
All agents output a 6-point self-check preamble before beginning any task.
Retrospective lessons flow into lessons-learned.md, which all agents read.
Confidence lifecycle: proposed → tested → confirmed → obsolete.
Apache 2.0
npx claudepluginhub hexcelerate/web-game-dev --plugin web-game-devComprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
遊戲設計與關卡平衡