By eyenpi
Teaches how to architect reusable Unity game systems as modular UPM packages with ScriptableObject-driven architecture
A skill that teaches your agent how to architect and build reusable Unity game systems as modular UPM packages with ScriptableObject-driven architecture.
When installed, your agent gains deep knowledge of how to:
Covers common systems like Inventory, Combat, Health, Dialogue, Save/Load, Quests, and AI with concrete decomposition patterns and integration strategies.
Add the marketplace and install the plugin:
/plugin marketplace add eyenpi/unity-systems-skills
/plugin install unity-reusable-systems@unity-systems-skills
npx skills (works with Claude Code, Cursor, Cline, and more)npx skills add eyenpi/unity-systems-skills
| File | Description |
|---|---|
SKILL.md | Core rules, decision flowcharts, system pattern quick-reference, and a new-package checklist |
references/package-structure.md | UPM layout, assembly definitions, versioning, and distribution |
references/so-architecture.md | ScriptableVariable, SO Event Channel, RuntimeSet, and SO Config patterns with code |
references/patterns.md | Component composition, cross-package integration table, bridge packages, async patterns |
references/testing.md | Test assembly setup, SO testing patterns, Edit/Play mode guidance |
Once installed, just ask Claude to build a system:
"Create a reusable inventory system as a UPM package"
"Add health and damage to my game using ScriptableObject events"
"Set up cross-system communication between my combat and audio packages"
Or invoke the skill directly:
/unity-reusable-systems:unity-reusable-systems/unity-reusable-systemsMIT
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npx claudepluginhub eyenpi/unity-systems-skills --plugin unity-reusable-systemsUnity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Commands for game development workflows
Skills and agents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Unity Editor automation plugin powered by the Unity Control Protocol base skill.