Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub EngineerWithAI/engineerwith-agents --plugin game-developmentEnd-to-end feature orchestration with testing, security, performance, and deployment
Dependency auditing, version management, and security vulnerability scanning
ARM Cortex-M firmware development for Teensy, STM32, nRF52, and SAMD with peripheral drivers and memory safety patterns
Context persistence, restoration, and long-running conversation management
Modern Python development with Python 3.12+, Django, FastAPI, async patterns, and production best practices
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Commands for game development workflows
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.