Interact with the Unity Cloud Build API — list targets, update configs, trigger builds, and more.
A Claude Code plugin for interacting with the Unity Cloud Build API — list targets, update configs, trigger builds, and more.
/plugin marketplace add Breakstep-Studios/claude-plugins
/plugin install unity-cloud-build@breakstep-studios
Each Unity project needs a .env file at its root with the following variables:
UNITY_CLOUD_BUILD_API_KEY=your_api_key_here
UNITY_CLOUD_BUILD_ORG_ID=your_org_id_here
UNITY_CLOUD_BUILD_PROJECT_ID=your_project_id_here
Make sure .env is in your .gitignore.
Invoke the skill in Claude Code:
/unity-cloud-build list build targets
/unity-cloud-build update Unity version on release templates to 6000_3_11f1
/unity-cloud-build trigger a build for template-android-release
/unity-cloud-build get build status for release-0-158-x-ios build #5
Based on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
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npx claudepluginhub breakstep-studios/claude-unity-cloud-build-plugin --plugin unity-cloud-buildClaude Code plugin to integrate unity-cli into Unity development workflows
Unity Editor automation plugin powered by the Unity Control Protocol base skill.
Commands for game development workflows
Skills and agents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.