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From pixijs
Use for PixiJS v8 Assets: Assets.init/load/add/unload, bundles, manifests, cache, onProgress, background loading, spritesheets, video, SVG, fonts, compressed textures, parser selection.
How this skill is triggered — by the user, by Claude, or both
Slash command
/pixijs:pixijs-assetsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this for loading, resolving, caching, unloading, or preloading PixiJS assets.
Use this for loading, resolving, caching, unloading, or preloading PixiJS assets.
import { Assets, Sprite } from 'pixi.js';
await Assets.init({ basePath: '/assets' });
const texture = await Assets.load('bunny.png');
app.stage.addChild(new Sprite(texture));
Assets.load(...); Texture.from(url) no longer performs network loading.Assets.add({ alias: 'bunny', src: 'bunny.png' }).backgroundLoad for future screens.onProgress in load options for UI progress, and unload unused level assets to release memory.parser only to force a loader when extension/MIME inference is wrong.references/.Assets.add('id', 'url'): rewrite to object form.Assets.unload(...) for assets no longer needed.data or explicit parser after checking the format reference.Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.
npx claudepluginhub xopoko/plug-n-skills --plugin pixijs