Guides Flutter theming with Material 3: centralized ThemeData, ColorScheme, component themes, spacing systems, and light/dark mode.
How this skill is triggered — by the user, by Claude, or both
Slash command
/vgv-ai-flutter-plugin:material-themingWhen to use
Use when creating, modifying, or reviewing ThemeData, ColorScheme, TextTheme, component themes, spacing systems, or light/dark mode support.
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The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Material 3 theming best practices for Flutter applications using `ThemeData` as the single source of truth for colors, typography, component styles, and spacing.
Material 3 theming best practices for Flutter applications using ThemeData as the single source of truth for colors, typography, component styles, and spacing.
Apply these standards to ALL theming work:
ThemeData as the single source of truth — never inline colors or text styles in widgetsTheme.of(context).colorScheme — never Colors.blue, Colors.red, or any hardcoded Color valuesTheme.of(context).textTheme — never inline TextStyle(...) in widget codeColorScheme for all color definitions — Material 3's structured color systemThemeData — define FilledButtonThemeData, InputDecorationTheme, etc. in the theme, not per-widgetThemeData so theme switching requires zero conditional logic in widgetsThemeData handle itEdgeInsets.only and EdgeInsets.symmetric — never EdgeInsets.fromLTRB (positional arguments are error-prone)Centralize all color definitions in a dedicated class:
abstract class AppColors {
static const primaryColor = Color(0xFF4F46E5);
static const secondaryColor = Color(0xFF9C27B0);
static const errorColor = Color(0xFFDC2626);
static const surfaceColor = Color(0xFFFAFAFA);
}
ColorScheme ConfigurationThe ColorScheme class includes 45 colors based on Material 3 specifications. Configure it within ThemeData:
ThemeData(
colorScheme: ColorScheme(
brightness: Brightness.light,
primary: AppColors.primaryColor,
secondary: AppColors.secondaryColor,
error: AppColors.errorColor,
surface: AppColors.surfaceColor,
onPrimary: Colors.white,
onSecondary: Colors.white,
onError: Colors.white,
onSurface: Colors.black,
),
)
For quick prototyping, use ColorScheme.fromSeed():
ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: AppColors.primaryColor,
),
)
class AppTheme {
static ThemeData get light => ThemeData(
colorScheme: ColorScheme(
brightness: Brightness.light,
primary: AppColors.primaryColor,
surface: AppColors.surfaceColor,
// ... remaining color roles
),
);
static ThemeData get dark => ThemeData(
colorScheme: ColorScheme(
brightness: Brightness.dark,
primary: AppColors.primaryColorDark,
surface: AppColors.surfaceColorDark,
// ... remaining color roles
),
);
}
@override
Widget build(BuildContext context) {
final colorScheme = Theme.of(context).colorScheme;
return ColoredBox(
color: colorScheme.surface,
child: Text(
'Hello',
style: TextStyle(color: colorScheme.onSurface),
),
);
}
Define an AppTextStyle class with a base style and named variants (displayLarge, headlineMedium, bodyLarge, etc.), then integrate them into ThemeData.textTheme. Access styles via Theme.of(context).textTheme.
See references/typography.md for font asset setup, the full AppTextStyle class, TextTheme integration, and widget access patterns.
Define component themes centrally in ThemeData (e.g., filledButtonTheme, inputDecorationTheme, appBarTheme) instead of styling individual widget instances. A complete AppTheme class assembles ColorScheme, TextTheme, and all component themes into a single ThemeData.
See references/components.md for FilledButton, InputDecoration, and AppBar theme examples, the complete theme assembly, and widget access patterns.
Define an AppSpacing class with a base unit (e.g., 16px) and named constants (xxs through xxlg). Use EdgeInsets.only or EdgeInsets.symmetric — never EdgeInsets.fromLTRB.
See references/spacing.md for the full AppSpacing class, usage examples, and EdgeInsets preferences.
AppColors with all color constantsAppTextStyle with all text style constantsAppSpacing with spacing scale based on a base unitAppTheme class with light and dark gettersColorScheme, TextTheme, and component themes in each ThemeDataAppTheme.light and AppTheme.dark to MaterialAppAppColorsColorScheme role (or create a theme extension for custom tokens)Theme.of(context).colorScheme.<role> in widgetsColorScheme instances for light and darkTextTheme and component themes (they adapt automatically via colorScheme)MaterialApp via theme and darkThemeBrightness in widget code — let ThemeData handle the switch| ThemeData Property | Purpose |
|---|---|
colorScheme | Material 3 color system (45 color roles) |
textTheme | Typography scale (display, headline, body…) |
filledButtonTheme | FilledButton default style |
inputDecorationTheme | TextField/TextFormField decoration defaults |
appBarTheme | AppBar default styling |
cardTheme | Card default styling |
dialogTheme | Dialog default styling |
| Material 3 Color Role | Typical Use |
|---|---|
primary | Key UI elements, FAB, active states |
onPrimary | Text/icons on primary color |
secondary | Less prominent UI elements |
surface | Card, sheet, dialog backgrounds |
onSurface | Text/icons on surface color |
error | Error indicators, destructive actions |
outline | Borders, dividers |
npx claudepluginhub verygoodopensource/very-good-claude-code-marketplace --plugin vgv-ai-flutter-pluginGuides implementation of Material Design 3 (Material You) for building Android, Flutter, Jetpack Compose, and web UIs with dynamic theming and component patterns.
Guides Material Design 3 (Material You) implementation for Android (Jetpack Compose), Flutter, and web apps with dynamic theming, colors, typography, layouts, and components.
Builds reusable Flutter widget libraries on top of Material Design with ThemeExtension theming, consistent APIs, and widget tests.