From qq
Searches how other games solve design problems like game loops, mechanics, systems, progression, economy. Compares 2-4 references with borrowable ideas for new features or design docs.
How this skill is triggered — by the user, by Claude, or both
Slash command
/qq:design-researchThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Search for game design references to the problem currently being discussed. Focus on design patterns and player experience, not code.
Arguments: $ARGUMENTS
"[game name]" game design analysis [mechanic]GDC [mechanic] design postmortem[mechanic] game design breakdown| Game | How they do it | What makes it fun | What we could borrow |
|---|
npx claudepluginhub tykisgod/quick-questionComprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.