From antigravity-awesome-skills
Handles Makepad events (mouse, keyboard, touch, lifecycle) and actions (widget-to-parent communication). Useful for implementing or debugging event flow in Makepad UI widgets.
How this skill is triggered — by the user, by Claude, or both
Slash command
/antigravity-awesome-skills:makepad-event-actionThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad event and action handling. Help users by:
handle_event, Event variants, Hit processing, or widget action propagation.Refer to the local files for detailed documentation:
./references/event-system.md - Event enum and handling./references/action-system.md - Action trait and patternsBefore answering questions, Claude MUST:
/sync-crate-skills makepad --force 更新文档"pub enum Event {
// Lifecycle
Startup,
Shutdown,
Foreground,
Background,
Resume,
Pause,
// Drawing
Draw(DrawEvent),
LiveEdit,
// Window
WindowGotFocus(WindowId),
WindowLostFocus(WindowId),
WindowGeomChange(WindowGeomChangeEvent),
WindowClosed(WindowClosedEvent),
// Mouse
MouseDown(MouseDownEvent),
MouseMove(MouseMoveEvent),
MouseUp(MouseUpEvent),
Scroll(ScrollEvent),
// Touch
TouchUpdate(TouchUpdateEvent),
// Keyboard
KeyDown(KeyEvent),
KeyUp(KeyEvent),
TextInput(TextInputEvent),
TextCopy(TextClipboardEvent),
// Timer
Timer(TimerEvent),
NextFrame(NextFrameEvent),
// Network
HttpResponse(HttpResponse),
// Widget Actions
Actions(ActionsBuf),
}
impl Widget for MyWidget {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
// Check if event hits this widget's area
match event.hits(cx, self.area()) {
Hit::FingerDown(fe) => {
// Mouse/touch down on this widget
cx.action(MyWidgetAction::Pressed);
}
Hit::FingerUp(fe) => {
if fe.is_over {
// Released while still over widget = click
cx.action(MyWidgetAction::Clicked);
}
}
Hit::FingerHoverIn(_) => {
self.animator_play(cx, id!(hover.on));
}
Hit::FingerHoverOut(_) => {
self.animator_play(cx, id!(hover.off));
}
Hit::KeyDown(ke) => {
if ke.key_code == KeyCode::Return {
cx.action(MyWidgetAction::Submitted);
}
}
_ => {}
}
}
}
pub enum Hit {
// Finger/Mouse
FingerDown(FingerDownEvent),
FingerUp(FingerUpEvent),
FingerMove(FingerMoveEvent),
FingerHoverIn(FingerHoverEvent),
FingerHoverOver(FingerHoverEvent),
FingerHoverOut(FingerHoverEvent),
FingerLongPress(FingerLongPressEvent),
// Keyboard
KeyDown(KeyEvent),
KeyUp(KeyEvent),
KeyFocus,
KeyFocusLost,
TextInput(TextInputEvent),
TextCopy,
// Nothing
Nothing,
}
#[derive(Clone, Debug, DefaultNone)]
pub enum ButtonAction {
None,
Clicked,
Pressed,
Released,
}
// DefaultNone derives Default returning None variant
// From main thread (in handle_event)
cx.action(ButtonAction::Clicked);
// From any thread (thread-safe)
Cx::post_action(MyAction::DataLoaded(data));
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
// Handle child widget actions
let actions = cx.capture_actions(|cx| {
self.button.handle_event(cx, event, scope);
});
// Check for specific action
if self.button(id!(my_button)).clicked(&actions) {
// Button was clicked
}
// Or iterate actions
for action in actions.iter() {
if let Some(ButtonAction::Clicked) = action.downcast_ref() {
// Handle click
}
}
}
// Common widget action checks
impl ButtonRef {
fn clicked(&self, actions: &ActionsBuf) -> bool;
fn pressed(&self, actions: &ActionsBuf) -> bool;
fn released(&self, actions: &ActionsBuf) -> bool;
}
impl TextInputRef {
fn changed(&self, actions: &ActionsBuf) -> Option<String>;
fn returned(&self, actions: &ActionsBuf) -> Option<String>;
}
handle_eventcx.action()cx.capture_actions()// Start a timer
let timer = cx.start_timer(1.0); // 1 second
// In handle_event
if let Event::Timer(te) = event {
if te.timer_id == self.timer {
// Timer fired
}
}
// Request next frame callback
let next_frame = cx.new_next_frame();
// In handle_event
if let Event::NextFrame(ne) = event {
if ne.frame_id == self.next_frame {
// Next frame arrived
}
}
event.hits(cx, area) to check if event targets a widgetcx.capture_actions() to intercept child actionsCx::post_action() is thread-safe for async operationsDefaultNone derive macro auto-implements Default for enumsnpx claudepluginhub sickn33/antigravity-awesome-skills --plugin antigravity-bundle-aas-mobile-app-builderHandles Makepad events (MouseDown, KeyDown, TouchUpdate, lifecycle) and actions via handle_event, Hit processing, ActionTrait for widget-parent communication and event flow.
Provides patterns for custom actions and event handling in Makepad applications, including emitting widget actions and centralizing action logic in App.
Handles Makepad 2.0 events and actions via Splash inline handlers (on_click, on_render, on_startup) and Rust MatchEvent trait for UI interactions and business logic.