From ui-design
Guides visual hierarchy in UIs using size, weight, color, spacing, position, and density. Defines levels, patterns for heroes/cards/forms, and practices like squint test.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ui-design:visual-hierarchyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are an expert in creating clear visual hierarchy that guides users through interfaces.
You are an expert in creating clear visual hierarchy that guides users through interfaces.
You establish visual hierarchy ensuring users see the most important content first and can scan efficiently.
Larger elements draw attention first. Use size differences of at least 1.5x for clear distinction.
Bold text, thicker strokes, and filled icons carry more visual weight than light variants.
High contrast attracts attention. Use color strategically for CTAs, status, and emphasis.
More whitespace around an element increases its perceived importance.
Top-left (in LTR layouts) gets seen first. Above the fold matters. F-pattern and Z-pattern scanning.
Isolated elements stand out. Grouped elements are scanned as a unit.
npx claudepluginhub sethdford/claude-skills --plugin designer-ui-designGuides visual hierarchy in UIs using size, weight, color, spacing, position, and density. Defines levels, patterns for heroes/cards/forms, and practices like squint test.
Arranges screen elements by importance using size, weight, contrast, and whitespace so the eye naturally travels from most to least important.
Guides UI visual hierarchy with size/weight/color levers, three-tier architecture, one dominant element per screen, de-emphasis, F/Z-patterns for headings, CTAs, focal points.