From game-studio
Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-studio:react-three-fiber-gameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill when the 3D runtime lives inside a React application. This is the default React-native 3D path in the plugin and should be preferred over vanilla Three.js when the app shell, settings, storefront, editor surface, or surrounding product already uses React.
Use this skill when the 3D runtime lives inside a React application. This is the default React-native 3D path in the plugin and should be preferred over vanilla Three.js when the app shell, settings, storefront, editor surface, or surrounding product already uses React.
Recommended stack:
@react-three/fiberthree@react-three/drei@react-three/rapier@react-three/postprocessing@react-three/a11y when accessibility-sensitive interaction matters@react-three/rapier for physics integration.@react-three/postprocessing for optional effects.@react-three/a11y when the interaction model benefits from accessible scene semantics.Canvas with equally weighted glass cards.Canvas.../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../../references/three-hud-layout-patterns.md../../references/react-three-fiber-stack.md../../references/react-three-fiber-starter.md../../references/gltf-loading-starter.md../../references/rapier-integration-starter.md../../references/web-3d-asset-pipeline.md../../references/webgl-debugging-and-performance.mdGuides creation, editing, and verification of skills for AI coding agents using test-driven development with subagent scenarios. Use when authoring or debugging skills.
npx claudepluginhub robinebers/converted-plugins --plugin game-studio