From posthog
Authors, edits, and adapts PostHog Signals scouts—scheduled agents that scan a project and emit findings. Covers customization, schedule tuning, and writing new scouts from scratch.
How this skill is triggered — by the user, by Claude, or both
Slash command
/posthog:authoring-signals-scoutsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
A **scout** is a scheduled agent that wakes on its own interval, looks at one PostHog
A scout is a scheduled agent that wakes on its own interval, looks at one PostHog project, decides what's genuinely worth surfacing, and emits it as a finding into the Signals inbox — or closes out empty, which is a real outcome. PostHog ships a fleet of canonical scouts (a cross-product generalist plus per-surface specialists). This skill helps you and your agent adapt those canonical scouts to a specific project, or author new scouts from scratch for a use case the fleet doesn't cover.
A scout is just an LLMSkill whose name starts with signals-scout-. The harness
discovers scouts by globbing signals-scout-* over the project's skills, loads the body
verbatim as the agent's system prompt, and progressively reads any bundled reference
files on demand. The signals-scout- name prefix is load-bearing: a skill named
anything else will never run as a scout.
Don't write a scout in the abstract. Ground it in the target project first — a scout is only as good as its fit to the data it watches.
posthog:signals-scout-project-profile-get returns the
deterministic snapshot the scout itself cold-starts from: products in use, top events
with reach/burst metrics, integrations, existing inbox counts. If the scout watches a
specific event, confirm it exists and check its shape with posthog:read-data-schema.
A scout for an event the project doesn't capture is dead on arrival.posthog:signals-scout-config-list lists every existing
scout on the project with its schedule, enabled, and emit posture, plus each scout's
description (pulled from the skill's frontmatter) so you can tell what a scout watches
without loading its body. Don't duplicate a surface a canonical scout already covers —
adapt that one instead.posthog:skill-get {"skill_name": "signals-scout-<x>"} (per-team rows) or
read it from the repo at products/signals/skills/signals-scout-*/. The generalist
(signals-scout-general) is the broad template; if your scope is domain-tight, pick
the specialist closest to your surface — list the live roster with
posthog:skill-list {"search": "signals-scout"} (specialists exist for most
product surfaces: error tracking, logs, AI observability, experiments, feature flags,
session replay, web analytics, surveys, and more).posthog:inbox-reports-list shows what findings are actually
landing — calibrate so your scout adds signal, not noise.There are two independent decisions: what you're building, and where it lives.
| Situation | Approach |
|---|---|
| A canonical scout is close but too broad / too noisy / missing a disqualifier for this project | Adapt it — narrow the scope, add disqualifiers, retune thresholds. |
| You want a surface no canonical scout covers (a custom event, a product-specific funnel) | New scout from scratch — copy the closest canonical scout as scaffolding, replace the domain discriminator + explore patterns. |
| You only want to change when / whether a scout runs | No authoring — just tune the config (see Run posture). |
| Path | Mechanism | Use when |
|---|---|---|
| Per-team (the common user path) | Create/edit a signals-scout-* LLMSkill row in the project's skills store via posthog:skill-create / -update / -file-create, then register its config immediately via posthog:signals-scout-config-create. | Customizing for one project. The harness globs the row in on the next tick; canonical sync leaves your edited ("diverged") row alone. |
| Canonical (PostHog contributors) | Edit disk under products/signals/skills/signals-scout-*/, lint/build, open a PR. | Improving a scout for every enrolled project. lazy_seed mirrors it onto all enrolled teams on the next tick. |
Adapting-in-place tradeoff: editing a canonical scout's row for your team marks it
diverged — you stop receiving upstream improvements to that scout. If you only need an
additional behavior, prefer authoring a new, differently-named scout
(signals-scout-<your-scope>) and leaving the canonical one intact.
See references/lifecycle-and-testing.md for the
exact skills-store calls, the build/lint commands, and how seeding works.
First pick the shape. references/scout-patterns.md is a
cookbook of the reference architectures scouts fall into — anomaly watcher, watchlist
explore/exploit, cross-product correlation, recommendation/gap, warehouse-backed source,
custom single-event, open-text theme, external-tool/code — each mapped to a canonical scout
you can copy as scaffolding. It also makes the key point that a scout can watch any source
PostHog ingests into the data warehouse, not just analytics events (a Slack channel sync, a
billing system, a CRM, a support inbox), plus external systems reachable from the sandbox.
Find the closest pattern, then write the body.
Follow references/scout-anatomy.md — it has the frontmatter
schema, the canonical body structure (quick close-out → orient → domain discriminator →
explore patterns → save-memory → decide → disqualifiers → close-out), the lean-body rule,
and copy-ready skeleton templates for both a specialist and the generalist.
Two craft references the whole fleet reasons in terms of — a good scout's Decide and memory sections are built on them, so read them before writing those sections:
references/emit-contract.md — what emit-signal takes,
the confidence rubric, severity, dedupe keys, finding_id, the description
prose contract, and a worked example. This is how your scout decides what clears the
bar and how to write the finding.references/dedupe-and-memory.md — the four-states
classifier (net-new / material-update / already-covered / addressed-or-noise), the
scratchpad key-prefix vocabulary, and the cross-project noise patterns. This is how your
scout avoids re-emitting and learns across runs.The single most important design decision in any scout is its signal-vs-noise
discriminator — the cheap profile-shape read that separates "worth investigating" from
"baseline". For error tracking it's the count vs distinct_users ratio; for CSP it's
reach over raw count. Your new scout needs its own. Name it explicitly near the top of the
body so every run anchors on it.
A scout's schedule and emit behavior live on its SignalScoutConfig, separate from the
skill body. For a brand-new scout, register the config immediately after creating the
skill with posthog:signals-scout-config-create {"skill_name": "signals-scout-<scope>", ...},
setting any of the fields below in the same call — including creating it disabled or in
dry-run before it ever runs. (It's an upsert: if the coordinator already auto-registered
the row, your fields are applied to it.) Otherwise the coordinator auto-registers an enabled
hourly default on its next tick (up to ~30 min). For an existing scout, tune with
posthog:signals-scout-config-update (find the id via -config-list):
run_interval_minutes — 10 to 43200. Default 60 (hourly). Slow a chatty or expensive
scout by raising this.enabled — false pauses the scout entirely (coordinator skips it).emit — defaults to true: the scout writes its findings straight to the inbox. The
standard flow is to make a scout and let it emit — seeing what actually lands is the
fastest way to calibrate it. Set emit=false (dry-run) only when you want to be extra
careful: the scout still runs and logs its reasoning but writes nothing to the inbox.
Reach for dry-run on a scout you expect to be chatty, expensive, or high-stakes; for most
scouts, just emitting and watching the inbox is the better loop.You can't force a synchronous run as a user — scouts fire on their schedule. The standard loop is emit + inspect: ship the scout live, let it emit, and calibrate against what actually lands.
emit=true) with a short run_interval_minutes so it fires
soon — set it at creation via
posthog:signals-scout-config-create {"skill_name": ..., "run_interval_minutes": 10}
right after skill-create, rather than waiting for the coordinator to
auto-register an hourly default.posthog:inbox-reports-list (the findings it actually
emitted), posthog:signals-scout-runs-list (run summaries), -runs-retrieve (full
reasoning for one run), and -scratchpad-search (the durable memory it wrote).Want to be extra careful? Set emit=false to dry-run first — create the config with
emit=false via -config-create so the scout never has a live first run; it runs and logs
what it would have emitted (visible via -runs-list / -runs-retrieve) without writing to
the inbox. Inspect, refine, then flip emit=true. Worth it for a scout you expect to be
chatty, expensive, or high-stakes; otherwise just emitting and watching the inbox is the
faster path to a calibrated scout.
Repo contributors get a faster loop — hogli sync:skill and the harness's local run path;
see references/lifecycle-and-testing.md.
To read what your scouts are doing rather than change them — surveying the fleet, inspecting
individual runs, the scratchpad memory, and assessing performance — use the read-only companion
skill exploring-signals-scouts. Keep the two in sync when the scout config / run / scratchpad
surfaces change.
references/) — every line is a recurring token cost on
every run.npx claudepluginhub anthropics/claude-plugins-official --plugin posthogExplores PostHog Signals scouts: surveys the fleet, inspects runs and reasoning, reads scratchpad memory, traces findings, and assesses health/performance over time.
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.