From pixijs-skills
Entry point for PixiJS v8 skill collection. Routes to specialized skills for application setup, scene graph, rendering, assets, events, migration, and project scaffolding.
How this skill is triggered — by the user, by Claude, or both
Slash command
/pixijs-skills:pixijsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.
SKILL.md and follow its guidance.https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.For the long-form description and trigger keywords of every skill, see references/index.md.
| Skill | Load when... |
|---|---|
| pixijs-application | Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy(). |
| pixijs-core-concepts | Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. |
| pixijs-create | Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). |
| pixijs-environments | Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval). |
| pixijs-migration-v8 | Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject). |
| pixijs-scene-core-concepts | Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer. |
| Skill | Load when... |
|---|---|
| pixijs-scene-container | Working with Container: addChild/removeChild, transforms, zIndex, bounds, toGlobal/toLocal, destroy. |
| pixijs-scene-sprite | Drawing images: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite. |
| pixijs-scene-graphics | Drawing vector shapes or paths: Graphics, GraphicsContext, fill/stroke, FillGradient, SVG. |
| pixijs-scene-text | Rendering text: Text, BitmapText, HTMLText, SplitText, TextStyle. |
| pixijs-scene-mesh | Custom geometry: Mesh, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh. |
| pixijs-scene-particle-container | Rendering thousands of lightweight sprites: ParticleContainer, Particle, dynamicProperties. |
| pixijs-scene-dom-container | Overlaying HTML elements on the canvas: DOMContainer, pixi.js/dom. |
| pixijs-scene-gif | Displaying animated GIFs: GifSprite, GifSource, pixi.js/gif. |
| pixijs-html-source | Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint. |
| Skill | Load when... |
|---|---|
| pixijs-assets | Loading resources: Assets.init, Assets.load, bundles, manifests, spritesheets, caching. |
| pixijs-color | Creating or converting colors: Color class, hex/rgb/hsl, tint, premultiply. |
| pixijs-events | Handling pointer/mouse/touch/wheel input: eventMode, FederatedEvent, hitArea, cursor, drag. |
| pixijs-math | Points, vectors, matrices, shapes, hit testing: Point, Matrix, Rectangle, toGlobal/toLocal. |
| pixijs-ticker | Per-frame logic or controlling the render loop: Ticker, deltaTime, UPDATE_PRIORITY, maxFPS. |
| Skill | Load when... |
|---|---|
| pixijs-accessibility | Screen reader or keyboard navigation: AccessibilitySystem, accessibleTitle, tabIndex. |
| pixijs-blend-modes | Compositing with blend modes: add, multiply, screen, overlay, pixi.js/advanced-blend-modes. |
| pixijs-custom-rendering | Writing custom shaders, uniforms, or batchers: Shader.from, GlProgram/GpuProgram, UniformGroup, custom Filter. |
| pixijs-filters | Applying visual effects: BlurFilter, ColorMatrixFilter, DisplacementFilter, Filter.from, pixi-filters. |
| pixijs-performance | Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem, cacheAsTexture, object pooling. |
If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt. It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.
npx claudepluginhub pixijs/pixijs-skills --plugin pixijs-skillsRenders high-performance 2D graphics, particle effects, sprite animations, and interactive canvases using PixiJS with WebGL/WebGPU acceleration for games and UI overlays.
Explains PixiJS v8 rendering: the systems-and-pipes renderer, render loop, and environment adaptation. Activates on terms like renderer, WebGL, WebGPU, Canvas, autoDetectRenderer.