From bmad
Implements user intents, GDD requirements, stories, bug fixes, or changes by generating clean code artifacts matching game project architecture, patterns, and conventions. Use for building, fixing, tweaking, refactoring game code.
How this skill is triggered — by the user, by Claude, or both
Slash command
/bmad:gds-quick-dev-new-previewThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Follow the instructions in [workflow.md](workflow.md).
Follow the instructions in workflow.md.
npx claudepluginhub urso/claudev --plugin bmadGenerates clean code artifacts implementing user intents, requirements, stories, bug fixes, or changes while following project's architecture, patterns, and conventions. Use for building, fixing, tweaking, refactoring, adding, or modifying code.
Orchestrates the full game-dev pipeline from brainstorm to ship, delegating to specialist skills with explicit checkpoints. Trigger on 'make me a game' or 'build a game'.
Guides video game development: brainstorm ideas, plan gameplay loops, choose engines like Unity/Godot/Three.js/Phaser, scaffold projects, add features, fix bugs, create assets.