From bmad
Creates Game Design Documents with mechanics details and implementation guidance. Activates when users request 'create GDD' or 'game design document'.
How this skill is triggered — by the user, by Claude, or both
Slash command
/bmad:gds-create-gddThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Follow the instructions in [workflow.md](workflow.md).
checklist.mdgame-types.csvgame-types/action-platformer.mdgame-types/adventure.mdgame-types/card-game.mdgame-types/fighting.mdgame-types/horror.mdgame-types/idle-incremental.mdgame-types/metroidvania.mdgame-types/moba.mdgame-types/party-game.mdgame-types/puzzle.mdgame-types/racing.mdgame-types/rhythm.mdgame-types/roguelike.mdgame-types/rpg.mdgame-types/sandbox.mdgame-types/shooter.mdgame-types/simulation.mdgame-types/sports.mdFollow the instructions in workflow.md.
npx claudepluginhub urso/claudev --plugin bmadCreates or updates a Game Design Document with concrete rules, acceptance criteria, and cross-discipline follow-up items. Useful when design intent is fragmented or systems need a durable source of truth.
Guides users interactively to create game briefs defining their game vision. Useful for game planning. Auto-activates on 'game brief' or 'create brief'; invoke via /gds-create-game-brief.