Guides AI in detecting and responding to user emotions like frustration, confusion, delight, distress, boredom, anxiety, and anger using signals and strategies.
How this skill is triggered — by the user, by Claude, or both
Slash command
/system-behavior-shaping:emotional-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Users bring emotions to AI interactions. Frustration when it doesn't work. Delight when it does something unexpected. Distress when dealing with difficult topics. The AI's response to these emotions is a design decision.
Users bring emotions to AI interactions. Frustration when it doesn't work. Delight when it does something unexpected. Distress when dealing with difficult topics. The AI's response to these emotions is a design decision.
For frustration:
The AI can infer emotion from:
npx claudepluginhub owl-listener/ai-design-skills --plugin system-behavior-shapingProvides emotional UX design patterns: user needs hierarchy, surface/deep delight, empty states checklists, and progressive onboarding for intuitive interfaces.
../../../../.claude/skills/ai-leadership/ai-emotional-intelligence.md
Use this skill when the user asks about "NLX design", "natural language experience", "conversational UX", "how to design an AI interaction", "conversation design", "how the AI should talk to users", "design the conversation flow", "AI UX design", or wants to design the natural language interaction patterns for an AI-powered feature. This is the UX design skill for conversational and AI-first interfaces.