Designs touch targets and pointer interactions for motor difficulties, tremors, or assistive devices. Covers minimum sizes, spacing, forgiving interactions, and alternatives to precision.
How this skill is triggered — by the user, by Claude, or both
Slash command
/inclusive-interaction:touch-target-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design interactive elements that are large enough, spaced enough, and
Design interactive elements that are large enough, spaced enough, and forgiving enough for people with limited precision — whether from disability, age, environment, or device.
npx claudepluginhub owl-listener/inclusive-design-skills --plugin inclusive-interactionApplies Fitts's Law to size and position interactive UI targets (buttons, links, menus, forms) so users reach them faster with fewer errors. Use when designing or auditing touch targets.
Guides designing interactive elements with clear affordances and signifiers. Applies Norman's principles to buttons, touch targets, and drag-and-drop interactions.
Designs intuitive gesture interactions for touch and pointer devices, covering core gestures, feedback rules, conflict resolution, accessibility, and platform best practices.