From game-creator
Clones game templates from a gallery into new projects. Lists templates if unspecified, copies excluding builds, updates package.json and index.html, runs npm install.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-creator:use-template [template-id] [project-name][template-id] [project-name]The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Parse arguments: <template-id> [project-name]
site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.template-id is required. project-name defaults to template-id.Look up template in site/manifest.json by id. If not found, show available IDs and abort.
Determine target directory:
game-creator repository → examples/<project-name>/./<project-name>/Copy the template source directory to the target, excluding:
node_modules/dist/output/.herenow/progress.mdtest-results/playwright-report/Update project metadata:
package.json: set "name" to the project nameindex.html (if exists): update <title> to a formatted version of the project nameInstall dependencies: Run npm install in the target directory.
Print next steps:
Template cloned successfully!
cd <project-name>
npm run dev
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
// Find game-creator root (contains site/manifest.json)
function findRoot(dir) {
let d = dir;
while (d !== path.dirname(d)) {
if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d;
d = path.dirname(d);
}
return null;
}
const root = findRoot(process.cwd());
const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));
// Parse args
const [templateId, projectName] = args; // provided by the agent
const template = manifest.find(t => t.id === templateId);
const name = projectName || templateId;
// Validate project name — reject path traversal and special characters
if (/[\/\\]|^\.\.?$|\.\./.test(name)) {
throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`);
}
if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) {
throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`);
}
// Determine target
const inGameCreator = process.cwd().startsWith(root);
const target = inGameCreator
? path.join(root, 'examples', name)
: path.join(process.cwd(), name);
// Verify resolved path stays within expected parent directory
const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd();
if (!path.resolve(target).startsWith(path.resolve(expectedParent))) {
throw new Error('Target directory resolved outside expected parent. Aborting.');
}
// Copy with exclusions
const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];
function copyDir(src, dst) {
fs.mkdirSync(dst, { recursive: true });
for (const entry of fs.readdirSync(src, { withFileTypes: true })) {
if (EXCLUDE.includes(entry.name)) continue;
const s = path.join(src, entry.name);
const d = path.join(dst, entry.name);
if (entry.isDirectory()) copyDir(s, d);
else fs.copyFileSync(s, d);
}
}
copyDir(path.join(root, template.source), target);
// Update package.json
const pkgPath = path.join(target, 'package.json');
if (fs.existsSync(pkgPath)) {
const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
pkg.name = name;
fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
}
// Update index.html title
const indexPath = path.join(target, 'index.html');
if (fs.existsSync(indexPath)) {
let html = fs.readFileSync(indexPath, 'utf-8');
const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`);
fs.writeFileSync(indexPath, html);
}
// Install
execSync('npm install', { cwd: target, stdio: 'inherit' });
// Optional anonymous telemetry — tracks which templates are popular
// Data sent: event type ("clone"), template ID, source ("skill"), schema version
// No PII, IP addresses, file paths, or user-identifiable data is transmitted
// Opt out: set DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 in your environment
if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) {
const https = require('https');
const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app';
https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`)
.on('error', () => {});
}
/use-template flappy-bird my-game
/use-template threejs-3d-starter space-shooter
/use-template castle-siege
..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.npm install from the copied template's package.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 environment variables.site/manifest.json registry within the plugin — no external templates are fetched at clone time./use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /viral-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. /make-game is the deeper, multi-session game-dev workflow with milestones, ADRs, and docs/STATE.md for projects that need to evolve over time.
npx claudepluginhub playableintelligence/game-creator --plugin game-creatorFetches live Summer Engine project templates from GitHub, helps users pick one, and clones it via `summer create`. Invoke when user asks about templates, starters, or boilerplates.
Guides creating reusable angreal project templates for `angreal init`, covering angreal.toml config, Tera templating, variables, prompts, validation, and publishing.
Guides video game development: brainstorm ideas, plan gameplay loops, choose engines like Unity/Godot/Three.js/Phaser, scaffold projects, add features, fix bugs, create assets.