From game-creator
Reviews existing game codebases for architecture (EventBus, GameState), performance (delta time, pooling), code quality, and monetization readiness. Read-only analysis; auto-activates on 'review my game' or code review phrases.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-creator:review-game [path-to-game][path-to-game]The summary Claude sees in its skill listing — used to decide when to auto-load this skill
- Take your time to do this thoroughly
Analyze an existing game codebase and provide a structured review. This is the final step in the pipeline — it checks everything is wired up correctly and gives you a quality score.
Analyze the game at $ARGUMENTS (or the current directory if no path given).
package.json for dependencies and scriptsCheck for these required patterns and report compliance:
Check for common issues:
getDelta() capped to prevent death spirals?domain:action, files use PascalCaseProvide a structured report with:
/review-game examples/flappy-bird
Result: Architecture 6/6, Performance 4/5, Code Quality 4/4, Monetization 2/4 → Top recommendations: add Play.fun SDK, add object pooling for pipes, add delta time capping. Positive findings: clean EventBus usage, proper GameState reset, well-organized directory structure.
Tell the user:
Your game has been through the full pipeline! Here's what you have:
- Scaffolded architecture (
/viral-game)- Visual polish (
/design-game)- Music and sound effects (
/add-audio)- Automated tests (
/qa-game)- Architecture review (
/review-game)(Reflects the
/viral-gameone-shot pipeline. If you're working through/make-game, the equivalent state is "post-scaffold-phase + first development milestone shipped".)What's next?
- Add new gameplay features with
/game-creator:add-feature [description]- Deploy to the web — run
npm run build && ~/.agents/skills/here-now/scripts/publish.sh dist/for instant hosting, or use GitHub Pages, Vercel, Netlify, itch.io- Keep iterating! Run
/design-game,/add-audio, or/review-gameagain anytime after making changes.
npx claudepluginhub playableintelligence/game-creator --plugin game-creatorAudits game codebase for gameplay feel, visuals, UI, audio, code architecture, restart safety, performance; implements highest-impact fixes iteratively.
Organizes a web game project with clear separation of entry point, modules, assets, configuration, and tests. Handles Vite bundler or no-build ES modules setups.
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.