From game-creator
Scaffolds and implements a playable 2D (Phaser) or 3D (Three.js) game prototype with core loop, input, scoring, and dev server. For fast prototyping without assets or polish.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-creator:quick-game [2d|3d] [game-name] OR [tweet-url][2d|3d] [game-name] OR [tweet-url]The summary Claude sees in its skill listing — used to decide when to auto-load this skill
- Take your time to do this thoroughly
Build a playable game prototype as fast as possible. This is /viral-game without the polish — just scaffold + implement the core loop. Get something on screen, then incrementally add layers with /add-assets, /design-game, /add-audio, /game-deploy, and /monetize-game.
What you'll get:
What you skip (run these later if you want):
/add-assets — pixel art sprites (2D) or 3D models/design-game — visual polish, particles, transitions/add-audio — music and sound effects/record-promo — promo video capture/game-deploy — deploy to here.now/monetize-game — Play.fun integrationParse $ARGUMENTS to determine the game concept:
Direct specification: [2d|3d] [game-name]
2d (Phaser) or 3d (Three.js). If not specified, default to 2d.Tweet URL: If arguments contain a tweet URL (x.com/*/status/*, twitter.com/*/status/*, fxtwitter.com/*/status/*):
fetch-tweet skillMeshy API Key (3D only): If 3D, check for MESHY_API_KEY. If missing, ask the user (link to https://app.meshy.ai). Store for model generation.
Infrastructure (main thread):
~/.claude/plugins/cache/local-plugins/game-creator/*/templates/ or templates/ relative to this plugingame-creator repo, create in examples/<game-name>/. Otherwise, create in ./<game-name>/.templates/phaser-2d/ → targettemplates/threejs-3d/ → targetpackage.json name and index.html titlenpm installnpm run dev) in the background. Check port availability first — if 3000 is taken, try 3001, 3002, etc.Game implementation (subagent via Task):
Launch a Task subagent with:
You are building a quick game prototype. Speed is the priority — get a playable core loop working.
Project path:
<project-dir>Engine:<2d|3d>Game concept:<description>Skill to load:phaser(2D) orthreejs-game(3D)Implement in this order:
- Input (touch + keyboard from the start)
- Player movement / core mechanic
- Fail condition (death, collision, timer)
- Scoring
- Restart flow (GameState.reset() → clean slate)
Scope: 1 scene, 1 mechanic, 1 fail condition. Keep it tight.
Rules:
- All cross-module communication via EventBus
- All magic numbers in Constants.js
- No title screen — boot directly into gameplay
- No in-game score HUD — Play.fun widget handles score display
- Mobile-first input: touch + keyboard, use unified InputSystem pattern
- Import
SAFE_ZONEfrom Constants.js — keep UI belowSAFE_ZONE.TOP- Minimum 7-8% canvas width for collectibles/hazards
- Character sizing:
GAME.WIDTH * 0.12toGAME.WIDTH * 0.15for character-driven games- Preserve the template's
createButton()helper in GameOverScene — do NOT rewrite it- Wire spectacle events:
SPECTACLE_ENTRANCE,SPECTACLE_ACTION,SPECTACLE_HIT,SPECTACLE_COMBO,SPECTACLE_STREAK,SPECTACLE_NEAR_MISS- Add
isMutedto GameState for future audio support- Ensure restart is clean — 3 restarts in a row should work identically
After the subagent returns:
npm run build in the project directory to confirm no errors/quick-game 2d asteroid-dodge
Result: Copies Phaser template → implements player ship, asteroid spawning, collision death, score counter, restart flow → dev server running at localhost:3000 in ~2 minutes. Shapes only, no polish.
/quick-game https://x.com/user/status/123456
Result: Fetches tweet → abstracts game concept → scaffolds and implements a playable prototype inspired by the tweet content.
Cause: Vite config or import paths incorrect. Fix: Verify vite.config.js has correct root. Check that main.js is referenced in index.html.
Cause: Scaffold skipped EventBus/GameState/Constants. Fix: Every game needs core/EventBus.js, core/GameState.js, core/Constants.js. Re-run scaffold or create manually.
Tell the user:
Your game is running at
http://localhost:<port>. Open it in a browser to play!To keep building, run these commands:
/add-assets— replace shapes with pixel art sprites/design-game— add visual polish (particles, gradients, juice)/add-audio— add music and sound effects/game-deploy— deploy to the web/monetize-game— add Play.fun integrationOr run
/viral-gamenext time for the full one-shot pipeline (assets, polish, deploy, monetize all in one go).
npx claudepluginhub playableintelligence/game-creator --plugin game-creatorTurns tweets, stories, or prompts into scaffolded, designed, deployed, monetized browser games using Phaser/Three.js in one session. For quick viral prototypes.
Orchestrates the full game-dev pipeline from brainstorm to ship, delegating to specialist skills with explicit checkpoints. Trigger on 'make me a game' or 'build a game'.
Orchestrates game development projects by providing core principles (game loop, patterns, input abstraction, performance budgeting) and routing to platform-specific sub-skills for web, mobile, PC, VR/AR, 2D/3D, game design, multiplayer, art, and audio.