From unity-playtest
Drive an AI agent through the current scene in Play mode — test navigation, combat, loot, traps, and report issues like unreachable areas, stuck states, or broken triggers.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-playtest:runThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Run an AI playtest session: $ARGUMENTS
Run an AI playtest session: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin unity-playtestEnforces playtesting before declaring gameplay features done — requires running the game and walking the feature rather than relying on static checks.
Adds Playwright QA tests to web games for visual regression, gameplay verification, boot checks, and performance metrics. Activates on 'add tests', 'test my game', 'add QA', 'check for bugs'.
Creates comprehensive test scenarios for games. Auto-activates when user says 'test design' or 'design tests'.