From unity-asset-composer
Create a new composite GameObject by combining existing assets — models, VFX, scripts, and components — into a configured prefab.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-asset-composer:composeThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Compose a new game entity from existing assets: $ARGUMENTS
Compose a new game entity from existing assets: $ARGUMENTS
SM_Chr_[Name]_[Variant]_01SM_Prop_[Name]_01SM_Env_[Name]_01SM_Wep_[Name]_01SM_Icon_[Name]_01FX_[Name]Mat_[Name]npx claudepluginhub newtro/unityplugin --plugin unity-asset-composerBuilds Unity scenes via CLI: object placement, component configuration, prefab creation, and scene save/load through unity-cli Relay Server.
Generates a single static 3D prop (sword, chest, barrel, lantern, statue, crate, etc.) as a MeshInstance3D. Searches existing assets before generating and wires the mesh into the scene. Uses summer_generate_3d with hunyuan, trellis, or meshy backends.
Replaces primitive 3D shapes like BoxGeometry with real GLB models including Meshy AI-generated animated characters, props, buildings, and scenery for Three.js games.