From think
Use when something needs to be designed or built and the shape of the solution isn't clear yet. Triggers on: "어떻게 만들지?", "기능 설계해줘", "아키텍처 잡아줘", "뭘 어떻게 구현해야 해?", "design this feature", "how should we build X?", "새 서비스 어떻게 시작하지?". Best for: new features, tools, systems, or products without a spec yet. Not for: bug fixes, changes to already-designed things, or when the problem itself keeps resisting (use problem-reframer) — or when scattered ideas need organizing (use thought-organizer).
How this skill is triggered — by the user, by Claude, or both
Slash command
/think:brainstormingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
You MUST create a task for each of these items and complete them in order:
agents/spec-writer.md to write the spec doc, run the review loop, gate on user review, and invoke writing-plansdigraph brainstorming {
"Explore project context" [shape=box];
"Visual questions ahead?" [shape=diamond];
"Offer Visual Companion\n(own message, no other content)" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec review loop" [shape=box];
"Spec review passed?" [shape=diamond];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Visual questions ahead?";
"Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];
"Visual questions ahead?" -> "Ask clarifying questions" [label="no"];
"Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec review loop";
"Spec review loop" -> "Spec review passed?";
"Spec review passed?" -> "Spec review loop" [label="issues found,\nfix and re-dispatch"];
"Spec review passed?" -> "User reviews spec?" [label="approved"];
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}
The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
Understanding the idea:
Exploring approaches:
Presenting the design:
Design for isolation and clarity:
Working in existing codebases:
Once the user approves the design, dispatch agents/spec-writer.md. It handles all of: writing the spec doc, running the review loop, gating on user approval, and invoking writing-plans.
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Offering the companion: When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:
"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding:
skills/brainstorming/visual-companion.md
decision-maker — 여러 설계 옵션이 나왔고 최종 선택이 필요할 때problem-reframer — 아이디어를 내려 해도 계속 막힐 때, 문제 정의 자체를 다시 점검할 때thought-organizer — 발산된 아이디어가 많아 구조화하고 우선순위를 잡아야 할 때npx claudepluginhub newkayak12/claude-skills --plugin thinkTurns ideas into approved designs and specs via structured dialogue: context exploration, questions, proposals, reviews. Enforces before any feature, component, or change implementation.
Explores user intent, requirements, and design before implementation. Guides brainstorming, proposes approaches, writes a design doc, and transitions to implementation plans.
Guides collaborative dialogue to explore context, clarify requirements, propose approaches, and create approved design specs before any implementation. Use before features, components, or changes.