Unifies keyboard, mouse, touch, and gamepad input into named actions for browser games, including mobile on-screen controls.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:web-input-touchThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Abstract input into named actions across keyboard, mouse, touch, and gamepad, including mobile on-screen controls.
Abstract input into named actions across keyboard, mouse, touch, and gamepad, including mobile on-screen controls.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDesigns input systems around player intent and supported device families, separating raw device input from gameplay/UI actions. Supports rebinding, context switching, and multiple control schemes.
Implements input handling in Godot 4.3+ using InputEvent system, Input Map actions, controller/gamepad, mouse/touch, and action rebinding.
Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.