Define a vertical slice that proves gameplay, quality bars, and production viability without over-building the full game.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:vertical-slice-planningThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define a vertical slice that proves gameplay, quality bars, and production viability without over-building the full game.
Define a vertical slice that proves gameplay, quality bars, and production viability without over-building the full game.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGuides video game development: brainstorm ideas, plan gameplay loops, choose engines like Unity/Godot/Three.js/Phaser, scaffold projects, add features, fix bugs, create assets.
Scopes a minimum viable product by defining the core hypothesis, triaging features by effort/impact, and producing a 2-week sprint plan with success criteria.
Breaks features into independently shippable slices. Guides through user and scope discovery, then shapes work into job stories or walking skeletons.