Guides Unreal test strategy: choosing deterministic C++ tests, automation layers, and integration tests over brittle map-level tests. Use when automation coverage is weak or replication bugs recur.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-testingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Choose effective Unreal automation and integration test layers without over-relying on brittle map-level tests.
Choose effective Unreal automation and integration test layers without over-relying on brittle map-level tests.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGuides selection of automated and manual test layers for Godot features, covering deterministic logic tests, scene-level tests, and CI/export smoke coverage.
Guides test case design for Unity projects: selects techniques, derives cases from requirements, and formats outputs. Activate when designing tests from specs.
Designs or validates test plans covering unit, integration, e2e, automation, CI checks, fixtures, and regression scope. Works with existing test frameworks and CI commands.