Guides choosing and operating Unity render pipelines (URP/HDRP) with platform, shader, and performance implications.
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/everything-game-dev-code:unity-urp-hdrpThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Choose and operate Unity render pipelines with clear platform, tooling, shader, and content implications.
Choose and operate Unity render pipelines with clear platform, tooling, shader, and content implications.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeBuilds Unity games with optimized C# scripts, URP/HDRP rendering pipelines, asset management, performance profiling, and cross-platform deployment for Unity 6 LTS.
Provides Unity rendering reference for shaders (Shader Graph, HLSL, ShaderLab), pipelines (Built-in, URP, HDRP), lighting/GI, VFX Graph, post-processing, and effects like dissolve, outlines, toon shading.
Builds high-performance Unity games with optimized C# scripts, modern rendering pipelines (URP/HDRP), and cross-platform deployment. Covers DOTS, Burst Compiler, profiling, and asset management.