Guides choosing between plain C#, edit mode, play mode, and smoke testing for Unity features. Useful when adding tests or fixing slow/brittle suites.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-testingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Choose the right mix of plain C#, edit mode, play mode, and smoke testing for Unity features.
Choose the right mix of plain C#, edit mode, play mode, and smoke testing for Unity features.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGuides test case design for Unity projects: selects techniques, derives cases from requirements, and formats outputs. Activate when designing tests from specs.
Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.
Runs Unity Test Framework tests via CLI: detects Editor, executes EditMode/PlayMode tests, parses XML results, generates failure reports. For game logic validation, debugging, CI/CD.