Structures HUD and menu implementation to keep UI understandable, maintainable, and aligned with UX goals. Useful when HUD complexity grows or UI logic leaks into gameplay code.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:ui-hud-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Structure HUD and menu implementation so UI remains understandable, maintainable, and aligned with UX goals.
Structure HUD and menu implementation so UI remains understandable, maintainable, and aligned with UX goals.
ui-animation-pipeline owns UI motion authoring and tuning conventions.npx claudepluginhub mrcalderon3d/everything-game-dev-codePlans UX patterns and design specifications for game UI/HUD elements. Useful for developers planning game interfaces.
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
Use when building ANY user interface - web app, game, CLI, dashboard, landing page, or component - ensures all UI output references documented UX patterns instead of generating from assumptions, preventing the amateur look of AI-generated UI