Defines technical art pipelines to align content creation, shaders, import settings, and performance constraints. Useful when art production needs guardrails or visual features cause instability.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:technical-art-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Align content creation, shaders, import settings, runtime presentation, and performance constraints.
Align content creation, shaders, import settings, runtime presentation, and performance constraints.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines material libraries, PBR texture conventions, and shader budgets to keep surfacing consistent, batchable, and within performance budgets for 3D assets.
3D graphics, shaders, VFX, lighting, rendering optimization. Create stunning visuals with production-ready techniques.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.