Defines import, slicing, atlas packing, and naming rules for 2D sprites to enforce consistent asset conventions across the project.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:sprite-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define import, slicing, atlas packing, and naming rules for 2D sprite assets so they are consistent, performant, and replaceable across the project.
Define import, slicing, atlas packing, and naming rules for 2D sprite assets so they are consistent, performant, and replaceable across the project.
generated-raster-asset-pipeline so transparency, crop cleanliness, display size, and body-size expectations are validated before acceptance.npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines import, 9-slice, atlas packing, theming, and naming rules for UI visual assets (buttons, panels, icons, bars). Use when standardizing UI asset pipelines or integrating placeholder art.
Generates a coherent pack of 2D game assets from a single prompt: tile sheets, UI kits, character packs, or biome sets. Extracts, names, and classifies each asset into categories like character, terrain, or ui.
Exports pixel art sprites from Aseprite to PNG, GIF, spritesheets, and JSON metadata for game engines like Unity, Godot, Phaser. Supports layouts, scaling, and frame exports.