Designs objective structure, gating, branching, and player guidance for mission-like content. Use when building quests, objectives, or mission chains.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:quest-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design objective structure, gating, branching, and player guidance for mission-like content.
Design objective structure, gating, branching, and player guidance for mission-like content.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeBuilds narrative structure, world logic, dialogue intent, and player motivation that support the game loop. Useful when narrative and gameplay feel disconnected.
Provides patterns for branching game narratives: quest/event trees, dialogue systems, world-building layers, and lore bibles with YAML + Mermaid.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.