Analyzes playtest observations to produce actionable design, UX, tuning, and production decisions. Use when teams disagree on playtest meaning or need evidence-based iteration.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:playtest-analysisThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Turn raw playtest observation into actionable design, UX, tuning, and production decisions.
Turn raw playtest observation into actionable design, UX, tuning, and production decisions.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeCreates structured playtesting plans for gathering user feedback. Activates automatically when users mention 'playtest plan' or 'playtesting'.
Guides planning and conducting usability tests on prototypes: defines tasks and scripts, recruits diverse participants, analyzes findings by severity, and generates prioritized design actions.
Plans and runs usability tests on designs or prototypes, covering test design, task scripts, moderation, observation, and findings synthesis. Use for design validation, finding usability issues, or improving task completion before shipping.