Designs seasonal events, post-launch content, and rotating shop cadences that extend engagement without destabilizing the core product. Defines entry requirements, rewards, economy impact, tuning plans, and monitoring needs.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:liveops-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design seasonal, event, or post-launch content that extends engagement without destabilizing the core product.
Design seasonal, event, or post-launch content that extends engagement without destabilizing the core product.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeHelps design layered progression systems including unlocks, levels, upgrades, and mastery. Defines reward pacing, gating, and telemetry hooks to support long-term and short-term player growth.
Designs gamification systems (points, badges, leaderboards, challenges) aligned to intrinsic motivation for learning, product, or engagement platforms.