Defines stable signal contracts, documents ownership and lifecycle, and prevents anti-patterns like signal webs and autoload dumping grounds in Godot projects.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-signals-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use signals for decoupling without creating hidden event webs, ownership confusion, or lifecycle bugs.
Use signals for decoupling without creating hidden event webs, ownership confusion, or lifecycle bugs.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeStructures scenes, nodes, autoloads, and resources to keep Godot projects scalable. Use when scene nesting grows or autoloads become global dumping grounds.
Provides Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Master Godot 4 GDScript patterns for signals, scenes, state machines, and optimization. Use when building Godot games or implementing game systems.