Defines rules for managing Godot resources, scenes, and imported assets to keep references, loading, and sharing safe and efficient as resource count grows.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-resource-managementThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Manage Godot resources, scenes, and imported assets so references, loading, and sharing behavior remain safe and efficient.
Manage Godot resources, scenes, and imported assets so references, loading, and sharing behavior remain safe and efficient.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeStructures scenes, nodes, autoloads, and resources to keep Godot projects scalable. Use when scene nesting grows or autoloads become global dumping grounds.
Provides specialized guidance for Godot Engine projects: .gd, .tscn, .tres file formats, component-based patterns, signals, resources, debugging, validation tools, templates, and CLI workflows.
Guides creation of custom Resources in Godot 4.3+ for typed data containers — item definitions, enemy config, character stats, and editor-integrated data objects.