Standardizes Godot export, CI, and release packaging with reproducible presets and platform-aware validation. Useful when export presets are fragile or platform packaging issues recur.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:godot-build-releaseThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.
Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeConfigures Godot export presets for distributing games across platforms, handling GDScript/C# builds, and setting up CI/CD with GitHub Actions.
Validates icons, store banners, screenshots, build config, and runs a pre-flight checklist before producing a release build for Steam, itch.io, web, iOS, or Android.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.