Design moment-to-moment feedback — hit-stop, screen shake, tweening, and response timing — so actions feel readable and satisfying.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:game-feel-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design moment-to-moment feedback — hit-stop, screen shake, tweening, and response timing — so actions feel readable and satisfying.
Design moment-to-moment feedback — hit-stop, screen shake, tweening, and response timing — so actions feel readable and satisfying.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDiagnoses game-feel bugs where gameplay works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts. Guides tuning of timing and feedback variables.
Provides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.
Analyzes and improves UI/UX of browser games with visual polish, atmospheres, backgrounds, particles, animations, transitions, and juice effects. Use for aesthetic and player experience upgrades.