Manages dialogue and text content to keep it editable, localizable, and testable. Use when dialogue volume increases or narrative branches.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:dialogue-content-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Manage dialogue and text content so it remains editable, implementable, localizable, and testable.
Manage dialogue and text content so it remains editable, implementable, localizable, and testable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeBuilds narrative structure, world logic, dialogue intent, and player motivation that support the game loop. Useful when narrative and gameplay feel disconnected.
Creates narrative documentation with story structure and world-building. Activates on user mentions of 'narrative design' or 'create narrative'.
Provides patterns for branching game narratives: quest/event trees, dialogue systems, world-building layers, and lore bibles with YAML + Mermaid.