Triages crashes from QA and live builds: clusters similar incidents, assesses symbol quality and reproducibility, assigns owners, and tracks release blockers.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:crash-triageThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.
Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeClassify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
Reproduces bug reports, assesses severity and priority, captures environment context, and assigns them before diagnosis begins.
Takes a free-form bug report, localises the suspected code, captures a reproducer, and emits a groomed bug task with a regression-test acceptance criterion. Trigger when a user reports a bug or pastes a stack trace.