Designs combat systems including player verbs, enemy pressure, resource economy, and tuning hooks. Useful for building combat games or balancing combat-heavy features.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:combat-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design combat verbs, enemy pressure, resource economy, readability, and tuning hooks.
Design combat verbs, enemy pressure, resource economy, readability, and tuning hooks.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeProvides game design principles on core loops, GDD structure, player psychology, difficulty balancing, and progression systems. Useful for prototyping engaging games.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.