Classifies, tracks, and validates digital assets by ownership, state, and pipeline readiness. Use when asset count grows or ownership is unclear.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:asset-managementThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.
Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDesigns and plans media pipelines for images, video, and downloadable assets, covering format selection (WebP, AVIF), responsive images, video hosting, and DAM organization.
Inventories and organizes project visual assets: images, icons, logos, fonts, design tokens. Maps existing assets to avoid duplicates and visual inconsistencies before generating new ones.
Generates production-candidate game assets (images, skyboxes, 3D models, SFX, music, voice, video) from text prompts via a provider registry, with provenance tracking and cost gates.